![]() ![]() It is not a manufacturing defect of the button – bouncing is implicit in most physical switches.īouncing happens in a matter of milliseconds – but your microcontroller is moving so fast that it will detect a transition between two states every time the button bounces. This making and breaking contact is called bouncing. In fact, it may make contact on one side – then both – and then the other side – until it finally settles down. When you press a button down, it may not immediately make a complete connection. There is a thing called bounciness – very technical I know – and it relates to the physical properties of buttons (your are going to learn how to debounce here!). You may have noticed that button counts aren’t exact – sometimes if you press the button once, it registers two or even three presses. See contributing in the documentation for more information on how to contribute to the project.How to go about Debouncing a Button with Arduino We welcome contributions to the Arduino ESP32 project! Also make sure to go through all the issues labelled as Type: For reference.įinally, if you are sure no one else had the issue, follow the Issue template or Feature request template while reporting any new Issue. Issue/Bug report templateīefore reporting an issue, make sure you've searched for similar one that was already created. You can use EspExceptionDecoder to get meaningful call trace. Visit the supported chips documentation to see the list of current supported ESP32 SoCs. ![]() You can use the Arduino-ESP32 Online Documentation to get all information about this project. Our Development is fully tracked on this public Roadmap □įor even more information you can take a look at Sprint Meeting notes or join Monthly Community Meetings □ Documentation ![]() Latest Development Release Development Planning Need help or have a question? Join the chat at or open a new Discussion Contents ![]() Arduino core for the ESP32, ESP32-S2, ESP32-S3 and ESP32-C3 ![]()
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